Call for abstracts, papers and demos

Networked Immersive Audio is an emerging topic in sound-based communications. To date, scarce research has been conducted on how to integrate networking systems with immersive audio rendering techniques able to enrich the listeners’ perception of sharing the same acoustic environment and to provide the localization information of the remote users or other real or virtual acoustic sources. 

The aim of the workshop is to bring together academics and industry to investigate and advance the development of systems at the confluence of spatial audio and networking, as well as the understanding of human perception in immersive, networked contexts.

Topics of interest include, but are not limited to, the following areas:

  • Frameworks for Networked Immersive Audio
  • Spatial audio systems for networked interactions
  • 3D audio perception in networked settings
  • Spatial audio for Web Audio
  • Embedded spatial audio systems
  • Experimental results of prototype/testbed for Networked Immersive Audio
  • Datasets
  • Perception in Networked Immersive Audio applications
  • URLLC communications
  • 5G/6G architectures leveraging slicing and Multi-access Edge Computing
  • Standardization activities for Networked Immersive Audio
  • Packet loss concealment methods
  • Network traffic predictions
  • Optimization in the placement of Virtual Network Functions
  • Security and privacy in Networked Immersive Audio

We consider contributions in the form of abstracts (max 500 words), full papers (min 5 pages, max 10 pages), poster papers (4 pages), or a demo proposal (max 2 pages). We encourage the submission of work in progress as well as more mature work. LaTeX and Word templates are available: IEEE conference templates.

The workshop includes the IEEE-IS² 2024 Music Packet Loss Concealment Challenge. For instructions please refer to: https://internetofsounds.net/ieee-is%c2%b2-2024-music-packet-loss-concealment-challenge/

Awards

The Organizing Committee will select the winners for the Best Paper, Best Student Paper, and Best Demo awards. To be eligible for the Best Student Paper award, the presenting and first author of the paper must be a full-time student.

Venue

The workshop is a satellite event of the 5th International Symposium on the Internet of Sounds (IS2 2024: https://internetofsounds.net/is2_2024/), which will be hosted at Fraunhofer Institute for Integrated Circuits IIS in the city of Erlangen, Germany, and will take place on the 30 of September and 2 of October 2024. The workshop as well as the main Symposium will be held in hybrid form, virtual and in presence.

Important dates

  • Submission deadline: July 10, 2024
  • Author notification: August 16, 2024
  • Camera ready due: September 10, 2024
  • Early bird registration deadline: September 10, 2024
  • Registration deadline: September 23, 2024
  • Workshop date: October 2, 2024

Publications

The workshop proceedings will be part of the IS2 2024 proceedings, which will be submitted to the IEEE for publication. 

Organizing Committee

  • Luca Turchet (University of Trento)
  • Gavin Kearney (University of York)
  • Franz Zotter (University of Music and Performing Arts Graz)
  • Andrea Genovese (Qualcomm)